
If you are new to the series, let me tell you that this is football in a new avatar. This is a quick and fast-paced version of the otherwise tactical sport. You won't find any major set-ups here; no star player will wait for the right opportunity to kick a ball through and give it to the striker. This time, it's a little more glamorous. Every player has the ability to unleash a range of tricks. The tricks are to keep possession of the ball before lobbing it to the teammate who does a mid-air summersault to kick it in to the goal at blazing speed and accuracy.
This unreal form of football was a major hit when the first Fifa Street game came out. This time around with its third iteration, the game is weak in a few key areas. As always, EA has presented the game very well and made sure that you take notice. However, at its core, the game lacks depth and gets repetitive very early. The concept is very simple: the best footballers in the world battle it out in a small field and produce goals that defy the laws of gravity. The rest is pure football; you score goals and win, but only in Fifa Street 3, you do it with style.

Playmakers: These are the best passers in the game and come in handy when it comes to long passes from wings and taking long shots.
Enforcers: These are the best defenders.
Tricksters: These are the most skillful players in the team who perform the most amazing tricks.
Finishers: The best goal scorers in the game, they can shoot from pretty much anywhere.
The player can perform tricks by pressing the triangle key or by moving the right analog stick; he can fool the other players by dragging the ball below his feet or flicking it over his head. And doing all this earns the player style points. These styles points fill up the Game-Breaker meter. Once the meter is full, you can perform much better tricks and score goals with amazing accuracy. Thus, the better your tricks, the better your chances are of filling the bar fast and scoring more goals. The rest is fairly simple -- win by scoring 5 goals (this is the default target but can be increased). You can also raise the difficulty level by choosing another game mode which counts only 5 headers. A real big issue with the gameplay is that it is just too hard to defend. There's an aggressive tackle option as well, but still the game's defense is weak.
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