
What Nvidia plans to do with PhysX is evident, and company CEO Jen-Hsun Huang makes no secret of it in the acquisition press release. "By combining the teams that created the world's most pervasive GPU and physics engine brands, we can now bring GeForce®-accelerated PhysX to hundreds of millions of gamers around the world," Huang announces. Nvidia says it will release more details about the acquisition during a conference call on Wednesday. It should be interesting to see whether the company plans to support existing PhysX-accelerated titles via its graphics cards, and especially whether it plans to license PhysX tech to AMD. Of course, with Microsoft having shown interest in adding physics processing to the DirectX API bundle, proprietary hardware-accelerated physics APIs could turn out to be a short-lived phenomenon.
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